Roll Dice. Flip Cards. Escape Fate.
Work together in a race against time to escape a dying sun.
Players build a multi-character party from four classes, while a GM drives the game’s tension and tempo.
Roll a die to see if you can complete your desired action and if successful, flip a card to find out your fate. Unlike typical TTRPGs where you min/max stats to guarantee your ideal outcome, the cards decide if it’s a heroic or disastrous end.
Sun Rot in all its glory
200+ uniquely grimdark cards
Reversible, handpainted board
Three-dimensional slotted terrain
100+ high-quality punch out tokens
Rules Pack
Booklet with 30+ unique scenarios
Dozen custom dice
Player count: 2-5 players | Time to play: 45 mins+ | Age range: 13+
Sun Rot in the wild
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Sun Rot in the wild ✳︎
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"As a shop focused on independent wargaming, we've hosted a lot of events introducing people to new games. The response to Sun Rot was genuinely unprecedented, attracting not only a huge crowd for its demo game, but keeping everyone excited and engaged from the start to well past the posted end time. We hit our closing time before the enthusiasm had died down and continued the gameday into afterhours.
It’s a gorgeously presented and cleverly conceived game, with a fantastic sense of style and a rules light format with enough twists to keep things interesting for experienced players, while being extremely approachable and, more importantly, compelling to the uninitiated.”
- Trace Cabot, Owner LA Wargames